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Taiv Glossary

The language of in-venue advertising

The language of in-venue and live sports advertising, defined: from in-venue advertising and Sports Parting to DOOH, CTV, proof of play, and CPM.

Ad recall

Ad recall measures whether viewers remember an ad after seeing it, a common proxy for attention and effectiveness.

In-venue viewers, watching on a big screen in a social setting, are more receptive than at-home viewers, which supports stronger recall.

Audio-optional creative

Audio-optional creative is an ad built to work without sound, carrying its message through visuals and on-screen text.

It matters because many out-of-home and in-venue screens play muted, so the creative has to land with the audio off.

Brand awareness

Brand awareness is how readily people recognize or recall a brand. It is a top-of-funnel objective that upper-funnel campaigns, including live sports advertising, aim to build.

Brand lift

Brand lift measures the change in awareness, perception, or purchase intent caused by an ad campaign, usually through surveys comparing exposed and unexposed audiences.

CPM

CPM (cost per mille) is the price an advertiser pays per one thousand impressions. It is the standard way to compare the cost of reaching audiences across channels.

In-venue advertising delivers live sports inventory at a significantly lower CPM than streaming CTV alternatives.

CTV

Connected TV (CTV) is television streamed over the internet to a smart TV or streaming device, usually watched at home. CTV inventory is bought programmatically with household and device-level targeting.

Demand source

A demand source is where the bids for an ad slot come from, such as a DSP or an ad exchange. Reporting often breaks delivery down by demand source.

DOOH

Digital out-of-home (DOOH) is digital advertising on screens in public spaces, such as billboards, transit displays, and standalone venue screens. The defining trait is that the screen exists to show ads, which people glance at in passing.

In-venue advertising is distinct from DOOH because the ad runs inside the live content the room is already watching, not on a separate screen.

DSP

A demand-side platform (DSP) is software advertisers use to buy ad inventory programmatically across many sources from a single interface, with audience targeting and automated bidding.

Dwell time

Dwell time is how long a person stays within view of a screen or inside a venue. The average in-venue visit lasts 82 minutes, so a campaign can reach the same viewers repeatedly in one sitting.

Fill rate

Fill rate is the share of available ad slots that were actually filled with a paying ad. A high fill rate means most of the inventory sold.

Frequency

Frequency is the average number of times each person in the reached audience saw a campaign. Long in-venue dwell time means a campaign can build frequency within a single visit.

Golden Slot

Golden Slot is Taiv’s first-in-pod placement: the first ad shown when a commercial break begins, the position that carries the most attention in the break.

Taiv reports up to a 4x ad recall lift for first-in-pod placement.

Incremental reach

Incremental reach is the net-new audience a channel delivers beyond what other channels already reached. For in-venue advertising, it is the people reached in bars and restaurants that a brand’s linear and CTV buys did not.

Incrementality

Incrementality is the share of an outcome that a campaign actually caused, measured by comparing an exposed group against a matched control group rather than crediting every result to the ads.

IO (Insertion Order)

An insertion order (IO) is a contract between an advertiser and a publisher that specifies the ads to run, the dates, the inventory, and the price. It is the traditional, manually negotiated way to buy media, alongside programmatic deals.

IVT (Invalid traffic)

Invalid traffic (IVT) is ad activity that is not a genuine human view, such as bots or fraud. Verification filters it out so reported impressions reflect real audiences.

Linear TV

Linear TV is traditional broadcast and cable television watched on a fixed schedule, as opposed to streaming or on demand. It is bought by program and network and delivers broad household reach.

Related: CTV · DOOH · CPM

Makegood

A makegood is replacement inventory a seller provides when a campaign under-delivers, so the buyer still receives the impressions they paid for. Sports schedules can create the delivery variance that calls for one.

PMP

A private marketplace (PMP) is an invitation-only programmatic auction where select buyers bid on a publisher’s premium inventory, combining programmatic efficiency with more control than the open exchange.

Preferred deal

A preferred deal is a programmatic arrangement where a publisher offers select inventory to a specific buyer at a negotiated fixed price before it reaches the open auction, without a volume guarantee.

Proof of play

Proof of play is verification that an ad actually ran on a screen, with the time and place recorded. It lets in-venue campaigns report verified delivery rather than modeled exposure.

Reach

Reach is the number of unique people or households exposed to a campaign at least once, a core measure of how broad an audience a buy delivered.

RTB (Real-Time Bidding)

Real-time bidding (RTB) is the automated auction that decides which ad shows on a given impression, with buyers bidding in the milliseconds while a screen loads. It powers open-exchange and many private-marketplace deals.

Sales lift

Sales lift measures the increase in product sales attributable to an ad campaign. Venues that promote an item on their own screens see a 10 to 30% sales lift on that item.

Share of voice

Share of voice (SOV) is a brand’s portion of all the advertising in a category or a given placement, a measure of how dominant its presence is.

SSP

A supply-side platform (SSP) is software publishers and media owners use to sell their ad inventory programmatically and connect it to many buyers at once.

Related: DSP · PMP

Tentpole

A tentpole is a marquee event that draws an unusually large audience, like a championship game or a major awards show. Tentpoles concentrate out-of-home viewing and command premium ad demand.

Viewability

Viewability is a measure of whether an ad had the chance to be seen, rather than served off screen. It is a standard quality check alongside delivery and invalid-traffic verification.

Two sides of the same screen.

Venues take control of their TVs, run their own promos, and earn from every break. Brands reach real crowds during the games that matter. Whichever side you are on, Taiv is how the screen pays off.